Game Guide & Rules
Nest Run is an asymmetric multiplayer game where Shooters escort a rail cart along a winding track to an alien nest, while a Commander spawns alien bugs and deploys traps to stop them.
Push the cart all the way to the nest before time runs out.
Run out the 10-minute clock before the cart reaches the nest.
1–4 Shooters face off against 1 Commander. The Commander spawns bugs, places walls, and activates traps using biomass. A 10-minute timer counts down — if the cart hasn't reached the nest when time expires, the Commander wins.
2–4 Shooters work together with no human Commander. An AI Commander spawns walls on the track and activates egg sac traps as the cart progresses. Enemy bugs spawn automatically with scaling difficulty.
Single player mode. Same as Co-op but you're on your own. Bug difficulty scales with deaths and cart progress.
Stay close to the cart to push it forward along the track. If you die or move away, the cart slows down. Walls placed on the track block the cart — destroy them to keep moving.
Full-auto rifle with a laser sight. Your bread and butter for clearing bugs.
A short-range push cannon that knocks enemies back. Unlocked at the checkpoint marker on the track. Press Q or Y to swap weapons.
You have 200 HP. When killed, you respawn at the start after a 3-second delay. Each death makes enemy bugs slightly stronger and faster, so try to stay alive.
The area around the spawn point is a safe zone — enemies can't damage you there. Use it to regroup after a death.
Egg sacs near the track can be activated as traps. When you walk into an active trap's radius, you'll be yanked toward the egg sac and held for 5 seconds, taking 100 damage total. Your weapons are disabled while trapped.
You can shoot egg sacs to destroy them before they catch you (200 HP, about 6 SMG shots). In co-op, teammates can also shoot the egg sac to free you.
As Commander, you have a top-down view of the entire map. You spend biomass to spawn bugs, place walls, and activate traps to prevent the cart from reaching the nest.
Your resource for everything. It regenerates over time and scales with the number of shooters for fairness.
Left-click anywhere on the map to spawn an active bug that immediately chases the nearest player. Right-click to spawn a dormant bug that stands still until a shooter gets within 15 units or you click to wake it manually. Great for ambushes.
Standard alien that chases the nearest player. Can jump when close. Cheap and plentiful.
Faster but more fragile. When killed, releases an acid cloud that blinds nearby shooters for 6 seconds.
Any bug type spawned with right-click. Stands still playing idle animation until a shooter enters its 15-unit wake radius or the Commander clicks to wake it. Same stats as the base type once active.
Place an organic wall across the track to block the cart. Shooters must destroy it to continue. Click on the track to place.
Click an egg sac on the map to arm it as a trap. When a shooter walks within range, they're yanked toward it and held for 5 seconds while taking damage. Limited to 3 activations per match.
All bugs move at 2× speed for 20 seconds. Use it when you have a swarm in position.
| Action | Key |
|---|---|
| Move | W / A / S / D |
| Sprint | Shift |
| Jump | Space |
| Shoot | Left Mouse Button |
| Aim Down Sights | Right Mouse Button |
| Swap Weapon | Q |
| Action | Button |
|---|---|
| Move | Left Stick |
| Look | Right Stick |
| Shoot / Aim | Right Trigger |
| Jump | A |
| Sprint | Right Bumper |
| Swap Weapon | Y |
| Action | Key |
|---|---|
| Pan Camera | W / A / S / D or Arrow Keys |
| Zoom In / Out | Mouse Wheel or Arrow Up / Down |
| Spawn Bug (active) | Left Click |
| Spawn Bug (dormant) | Right Click |
| Select Basic Bug | 1 |
| Select Acid Bug | 2 |
| Select Wall | 3 |
| Speed Boost | 4 |
| Wake Dormant Bug | Left Click on dormant marker |
| Arm Trap | Left Click on egg sac |